🦴 AnimEditor
GoThere
OBJECT
EDIT
POSE
WEIGHT
⏮
⏪
▶
⏩
⏭
FRAME
START
END
FPS
12
24
25
30
60
◆ Key
● Auto
← World
Sculpt
Rig
Bones
Layers
Mesh
Assets
Human / Biped
☰ Biped Human
✊ Hand Rig
⸻ Spine Chain
⎯ Simple Arm IK
Creatures
🐶 Dog
Ant
🐝 Bee
🕷 Spider
🐟 Fish
🐍 Snake
🦁 Dragon
Game Objects
🧳 Chest
🚪 Door
📚 Book
⛴ Potion
Import
💾 Import OBJ / FBX / GLB
Armature Tools
+ Extrude Bone
+ Add Root Bone
🗑 Delete Bone
📋 Duplicate
⇄ Symmetrize X
Parent (Keep Offset)
Clear Parent
Import
💾 Import BVH
💾 Import GLB/FBX
💾 Import OBJ
Export
🖫 Export GLB
🖫 Export BVH
🖫 Export JSON
Save as Preset
Both
Mesh
Rig
💾 Save Current Preset
Server Assets
All
Mesh
Rig
Rigged
↻ Refresh Library
Add to Library
Rigged
Mesh
Rig
💾 Upload File to Library
Bone List
0
Bone Layers
Click to toggle layer visibility
Layer Names
Body
Face
Eyes
Display
Character
👤 Generate Human Mesh
✕ Remove Mesh
Show
X-Ray
Body Shape
Photo → Face
📷 Upload Face Photo
No photo
Shape Keys
+ Add Shape Key
Face Shape
Eyes
Eye Color
Custom
Iris Detail
Pattern
Solid
Radial (natural)
Starburst
Hazel mix
Display
Wireframe
Smooth
Skin Color
Hair Color
Skin Presets
Octahedral
Stick
Envelope
B-Bone
Props
Pose
Cns
Drivers
Select a bone to see properties
Sound
Sound File
💾 Browse
▶
Idle Sound
Animate
▶ Play Animation
-- Select Action --
Bone
Name
Parent
None
Length
0.00
Transform (Pose)
Loc X
Loc Y
Loc Z
Rot X
Rot Y
Rot Z
IK Settings
IK
Chain Len
Stretch
0.0
Pose
✓ Apply Pose
↻ Reset to Rest
📋 Copy Pose
📋 Paste Pose
⇄ Paste Flipped
Pose Library
+ Save Current Pose
IK / FK Blend
Add Constraint
Inverse Kinematics
Copy Rotation
Copy Location
Limit Rotation
Limit Location
Track To
Stretch To
Floor
Child Of
Spline IK
+ Add
Drivers
Right-click any property in the viewport to add a driver.
+ Add Driver
START
END
+
-
Fit
Only Sel
Summary
F-Curve Editor
Fit
Norm
GoThere Animation Editor
Mode:
Object
Bones:
0
Frame:
1
Select or build a rig to begin